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GoldPusher
This is a Strategy Game
Mactivity's CD-ROM nr 10 advice: This application did
run on a b/w 68030 processor under System 7.1. It was
also tested on a big ColorScreen of a PowerMacintosh
running System 7.1.2. The game was also tested on a
Quadra with 68040 processor and a 13 inch Color Screen
and System 7.1 by Mactivity.
GoldPusher is a game with a mixture of puzzles, strategy
and action. It is strongly inspired by a commercial
game named "Leprechaun". However, it has
quite different rules, graphics and features. And this
game is VreeWare!
The package contains the following files:
* The game file "GoldPusher".
The user-interface is not the strongest part of the
game. It isn't quite compatible with Apple's guidelines
but it doesn't really cause great disasters on my MacII
with system 7. You'll have to live with it.
* A graphical game editor called "Gold Edit"
(this one has got a "real" user interface
because I used the TCL-library). The editor is in black
and white only.
* A file with puzzles, called "Rooms", which
also contains the topscore, the save-information and
the background patterns used in the rooms. The file
has to be in the same folder as the game "GoldPusher",
it has to be named "Rooms".
* This file, containing a short user guide.
Features:
- 45 rooms with action, strategy and difficult puzzles.
- make your own rooms with the graphical editor
- choose your own order to complete the puzzles
- save feature remembers which rooms you have completed
- topscore
- fast color animation and very fast BW-animation for
old-mac users.
- multi-channel sound (SoundManager 3.0) otherwise single
channel sound
System Requirements.
When Color-QuickDraw is available and the monitor is
in a color-mode, the game runs in 8-bit color. In that
case GoldPusher requires 900k of memory. Otherwise
the game runs in black-and-white and only requires
about 400k of memory. In black-and-white mode the game
is optimized with assembler-code for old-mac+ users.
Hopefully this assembler-code also runs on other macs
in BW-mode yielding blazing speed. When system 6.0.7
or later is available, with SoundManager 3.0, the game
uses multi-channel sound, otherwise it uses the old
mac+ style sound procedures. GoldPusher can run on
very old mac's with very old systems (I like old systems).
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